cristian.munteanu07@gmail.comDate of birth: 30/04/1994
EXPERIENCE
Laurel Visuals (Boira Visuals) - Valencia (Spain)February 2024 - presentVisualisation Specialist kineframe - Valencia (Spain)July 2023 - presentFreelance 3D Artist
bucharest.studio - Bucharest (Romania)August 2022 - May 20233D Artist
Barozzi Veiga - Barcelona (Spain)February 2021 - July 20223D Artist
Atelier Monolit - Iasi (Romania)October 2020 - February 2021Junior 3D Artist
EMBT - Barcelona (Spain)November 2019 - February 2020Master Thesis: Tecnologie per la rappresentazione virtuale dell'architettura:Il palazzetto dello sport a Lipsia di Enric Miralles3D Artist
Studio Borchia - Padua (Italy)April 2016 - September 2016Intern 3D Artist
EDUCATION AND TRAINING
Master degree - Padua (Italy)2014-2020Building Engineering and ArchitectureUniversità degli Studi di Padova
Erasmus - Bucharest (Romania)October 2017 - July 2018Architecture at Ion Mincu
High school diploma - Pesaro (Italy)2009-2014Construction SurveyorI.T.G. Girolamo Genga
SKILLS
Software: 3D Studio Max+Corona/VRay, Unreal Engine 5, Photoshop, DaVinci Resolve, Forest Pack, RailClone, Substance Painter, Substance Alchemist, ZBrush, Rhino, AutoCAD, Premier, Lightroom, InDesign.A wide set of Artificial Intelligence tools depending on the needs. Over the past two years, I have increasingly integrated Artificial Intelligence into my workflow, complementing traditional software tools. In still-image projects, AI assists in the early stages for mood exploration and in the final stages through upscalers and enhancers. In short film production, image-to-video AI models have significantly streamlined the process, accelerating production timelines and enhancing visual quality. Capable of dealing with every phase of a project: concept, composition, modeling, lighting, texturing, and post-production. Both stills and animations.